![]() ![]() (15 mins elapsed), monkeys used to see if we could track him down, all corridors checked. We check all the windows and zombie entry routes in case there is some zombie stuck somehow, we can keep hearing him everywhere on the map.įinally we teleport back and forth until our points run dry to see if this causes him to appear. So a hunt for a crawler that we hadn't seen. Up to round 26Īt the end of the round we save a zombie while we use the box, when done we kill him and the round does not end. Oh well, hope you enjoy the map even if there isn't a whole lot going on, I had some fun for some couple of rounds.Hi everyone, was playing a game on Der Riese earlier today split screen offline, everythings going to plan using the teleporting stratagy going from one end of the map to the other running via the stairs near the bouncing bettys etc. Makes me wonder what this map could have been if it were finished, but guess that's wishful thinking. Can't go upstairs, downstairs, not to any of the rooms, not even going to say the Bowser boss battle or anything. The map itself is unfinished, so you won't explore much outside of what is shown on the preview screenshot. You got the ZCT weapon line up and powers, the perks, tougher zombies, and death at around ever corner. Now a lot of maps before the UGX mod used the ZCT mod (primarily ZCT 2.0), and nazi_zombie_Mario_64 is one of them. That is not to say that the ZCT mod still isn't fun, it sure has a nostalgia charm to it, it just served its days and is now outclassed by future maps and mods. The name of the map is simply nazi_zombie_Mario_64, which uses the ZCT mod which was pretty popular before the UGX mod came in and pretty much every map maker switched to that if they want modern guns. I remember browsing years ago finding a map called nazi_zombie_Mario_64, which was a Super Mario 64 map way before the popular Super Mario 64 map by vinnyz500.
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